February 26, 2013 § Leave a comment
This talk draws on multiple studies of players of videogames to explore how and why people play games and participate in a broader player culture. It challenges dominant assumptions and research showing how players identify with their avatars and questions how we conceptualize our gaming relationships. It also explores how platforms shape player expectations as well as play styles and norms; and how those platforms can encourage as well as discourage participation. Finally the talk explores how players think about ethical dilemmas in games and how they resist as well as sometimes accept styles of play that differ from their personal moral compasses.
Mia Consalvo is Canada Research Chair in Game Studies and Design at Concordia University in Montreal. She is the author of Cheating: Gaining Advantage of Videogames and is co-editor of the Handbook of Internet Studies She is currently writing a book about Japan’s influence on the videogame industry and game culture and co-writing another on the history and culture of the casual MMOG Faunasphere. Mia has published her work in Critical Studies in Media Communication, Games & Culture, Game Studies, Convergence, and many other journals. She has presented her work at professional as well as academic conferences including regular presentations at the Game Developers Conference. She is the President of the Digital Games Research Association, and has held positions at MIT, Ohio University, Chubu University in Japan and the University of Wisconsin-Milwaukee.